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Earthdawn Survival Guide

Josh H & Dan B
Earthdawn Survival Guide
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  • EDSG Episode 251 - Deeper Secrets: Third and Fourth Circle Wizard
    * Deeper Secrets: Wizard Spells Circle Three and Four* Third Circle Spells* Fulcrum* Addressing a listener question about the spell.* Makeshift Missile* Mental Library* Shatter Lock* Silence Objects* Temporary Erase* Discussion and top picks.* Fourth Circle Spells* Etch and Sketch* Icy Protection* Inventory* Mystic Vines* Sanctuary* Stick Together* Discussion and top picks.* Mystic Vines versus Binding ThreadsFind and Follow:Email: [email protected]: https://www.youtube.com/@EDSGPodcastFind and follow Josh: https://linktr.ee/LoreMerchantGet product information, developer blogs, and more at www.fasagames.comFASA Games on Facebook: https://www.facebook.com/fasagamesincOfficial Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawnFASA Games Discord Channel: https://discord.gg/uuVwS9uEarthdawn West Marches: https://discord.gg/hhHDtXW
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  • EDSG Episode 250 - Tribes of Cara Fahd: The Fists of Fahd
    * Tribes of Cara Fahd: Fists of Fahd* Ruled by Moschtug who claims to be the true King of Cara Fahd* Claims descent from Cathon Grimeye.* First appeared in the adventure collection Blades.* Similar to Zarass's Chargers, Moschtug is set up as an antagonist.* More canny than Zarass but still a warlord.* Resents the presence of the new arrivals and their domination of the area.* Self-important, egotistical, convinced with ork purity.* Controls Copper Cauldron, an important resource for Cara Fahd.* Trapped by his own narrative; ambitions ran into Krathis Gron.* Was a big fish in a small pond, but now the pond is much bigger.* Is on the council because of the importance of Copper Cauldron.* His ego and self-importance could make him easily manipulated.* Not a threat like Zarass, but could cause problems.* Could be a source of comic relief in Cara Fahd politics.* Still a tough character; strong Cavalryman.* Ideas on bringing Moschtug into games.Find and Follow:Email: [email protected]: https://www.youtube.com/@EDSGPodcastFind and follow Josh: https://linktr.ee/LoreMerchantGet product information, developer blogs, and more at www.fasagames.comFASA Games on Facebook: https://www.facebook.com/fasagamesincOfficial Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawnFASA Games Discord Channel: https://discord.gg/uuVwS9uEarthdawn West Marches: https://discord.gg/hhHDtXW
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  • EDSG Episode 249 - Mailbag!
    * A ream of email from the mailbag!* From the Discord: Stealthy Stride, duration, and narrative context.* Email from Eli: Comments about production quality.* Question about FreedoniaCon.* Urupa book is in development.* Metaplot comments.* Josh's Gencon adventures?* Legend of Earthdawn podcast still running?* Attacking an illusion and sensing tests.* Why didn't Horrors kill everything in the astral during the low magic period?* Email from Allan: Follow-up tale from the table about group pattern and Horror marks.* Best stats to ask for Creature Analysis/Call of Harrow?* Do Defensive Stance penalties apply to Damage rolls?* Weaponsmiths and thread weapons/armor?* Interaction of Sprint and Great Leap?* Battle Bellow penalties?* Josh's favorite Nethermancer spells?* Neat rules from earlier editions we use at our table?* Avoiding getting bogged down in combat at higher Circles?* Email from Chris: Weaving threads into a song?* Creating astral storage boxes as thread items?* Troll clans in other mountain ranges?* Illusionist slowing down or stopping a curse?* Email from Michael: Surviving descendants of House T'kambras returning from Theran slavery?* Wilderness Survival for specific terrain/environment types?* Comments about actual conditions in jungles.* Email from Rasmus: Updates on upcoming product releases?* Email from Ted: The Alarm spell and Disarm Trap.Find and Follow:Email: [email protected]: https://www.youtube.com/@EDSGPodcastFind and follow Josh: https://linktr.ee/LoreMerchantGet product information, developer blogs, and more at www.fasagames.comFASA Games on Facebook: https://www.facebook.com/fasagamesincOfficial Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawnFASA Games Discord Channel: https://discord.gg/uuVwS9uEarthdawn West Marches: https://discord.gg/hhHDtXW
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  • EDSG Episode 248 - Tribes of Cara Fahd: Zarass's Chargers
    * Tribes of Cara Fahd: Zarass's Chargers* First tribe set up as potential antagonists* Led by Zarass Icethought* Deals with family dynamics and weird magic.* Zarass is daughter of Terath the Contemplative.* She joined Cara Fahd against her father's wishes.* Terath's Chargers work for Throal, he thought highly of Varulus.* Zarass's older brother Earal is enamored of Throal.* Terath is not fully aware of conflict between his children.* Zarass is bitter and a strong believer in the superiority of Cara Fahd.* Would act against Krathis Gron if she makes a treaty with Throal.* Obsessed with ruin found in southern jungles.* Other perspectives that ruin is a bad place.* Getaft Allthought sees Zarass as a potential, but not current, threat.* He believes she could be easily manipulated to cause trouble for Cara Fahd.* Information on the ruins: Citadel settled by Landisian citizens and their ork slaves.* Site of a battle between Dis and Lochost that killed all the residents.* Ruins are severely cursed; astral space is corrupted.* Lifting the curse is a potential high Circle objective.* Zarass's tribe is less about a different slant on ork culture, more setting up hooks for future problems in Cara Fahd.* Discussion of Zarass as a character. Potentially set up as a tragic character.* Closing thoughts.Find and Follow:Email: [email protected]: https://www.youtube.com/@EDSGPodcastFind and follow Josh: https://linktr.ee/LoreMerchantGet product information, developer blogs, and more at www.fasagames.comFASA Games on Facebook: https://www.facebook.com/fasagamesincOfficial Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawnFASA Games Discord Channel: https://discord.gg/uuVwS9uEarthdawn West Marches: https://discord.gg/hhHDtXW
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  • EDSG Episode 247 - Shards: A Tear for Jaspree
    * Earthdawn Shards: Tear for Jaspree* Novice-tier adventure.* Hired to accompany a tailor's assistant.* Adventure revolves around espagra.* Premise presents some nice world building detail.* Broader context that isn't necessary, but is appreciated.* Encounter with young espagra.* Shrine to Jaspree and white espagra.* Attack by brigands hunting the espagra.* Town of Safeway and the missing tanner.* Assistance from a questor of Jaspree.* Rescuing the tanner and dealing with the brigands.* Town is useful but not critical to the adventure.* Solid adventure with good themes and throughlines.* Discussion of thread dagger included in the adventure.Find and Follow:Email: [email protected]: https://www.youtube.com/@EDSGPodcastFind and follow Josh: https://linktr.ee/LoreMerchantGet product information, developer blogs, and more at www.fasagames.comFASA Games on Facebook: https://www.facebook.com/fasagamesincOfficial Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawnFASA Games Discord Channel: https://discord.gg/uuVwS9uEarthdawn West Marches: https://discord.gg/hhHDtXW
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About Earthdawn Survival Guide

A semi-official podcast dedicated to the Earthdawn role-playing game, hosted by Dan Boice and Earthdawn developer Josh Harrison. Whether it's rules basics, setting lore, or behind-the-scenes insights, this is the place to start building your legend.
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