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Earthdawn Survival Guide

Josh H & Dan B
Earthdawn Survival Guide
Latest episode

292 episodes

  • Earthdawn Survival Guide

    EDSG Episode 274 - Mailbag!

    01/04/2026 | 44 mins.
    * Mailbag!
    * Email from Eli: More about the winged t'skrang?
    * Do t'skrang and windlings derive from human stock?
    * What about their falling birthrates?
    * Email from Matthew: NPC based on Dan to introduce legends?
    * Email from Chris: Thanks for the show!
    * Blades: Handling different PC approaches to the curse.
    * Email from Nicholas: Question about Extended Pattern Spike knack
    * Email from Frank: Clarification of Bleed talent knack
    * Email from Bernhard: More thanks for the show from a new listener
    * Wrap up musing about long-term future of the show

    Find and Follow:
    Email: [email protected]
    YouTube: https://www.youtube.com/@EDSGPodcast
    Find and follow Josh: https://linktr.ee/LoreMerchant
    Get product information, developer blogs, and more at www.fasagames.com
    FASA Games on Facebook: https://www.facebook.com/fasagamesinc
    Official Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawn
    FASA Games Discord Channel: https://discord.gg/uuVwS9u
    Earthdawn West Marches: https://discord.gg/hhHDtXW
  • Earthdawn Survival Guide

    EDSG Episode 273 - Blades in Depth: Pure Liquids

    11/03/2026 | 52 mins.
    * Blades: Pure Liquids
    * Interlude: Last Words
    * Rank 8 Key Knowledge and Deed
    * Very open framing; PCs just need to get the info in some way
    * Prophetic vision by the last surviving member of the Seven Spokes
    * Deed: Visit site of the last battle against Betrayer by the Seven Spokes
    * Adventure by Robin Laws
    * Destination: Pale Ones dome below the Tylon Mountains
    * Escorted by the Vodanicus family
    * True Water miners, strongly disliked
    * Opportunity for dark comedy; poor, hillbilly-style
    * Overland trek with large rafts
    * Dangerous journey; ork scorchers, underground rivers, rapids, waterfalls
    * Betrayer pits the Vodanicus against each other just before encountering the Pale Ones
    * Meet with the Shivalahala; she had a dream about the group's arrival
    * PCs must learn a blood ritual to summon Betrayer out of the Blades
    * During the week the group spends with the t'skrang, Betrayer continues to work
    * Uprising against the Shivalahala led by Vodanicus
    * Complete the Deed and may weave the last thread.
    * Escorted by adolescent t'skrang to the ritual site
    * Face the ghosts of the Seven Spokes, now under the Horror's influence
    * Ghosts can only be harmed by the Blades
    * Breakdown and analysis of Betrayer's game stats and combat tactics
    * Play Betrayer intelligently; make it a difficult fight
    * Climax of the story arc, could be a strong campaign ending
    * Discussion of Karma Tap
    * Closing thoughts about adventure difficulty
    * Final thoughts about the overall Blades campaign

    Find and Follow:
    Email: [email protected]
    YouTube: https://www.youtube.com/@EDSGPodcast
    Find and follow Josh: https://linktr.ee/LoreMerchant
    Get product information, developer blogs, and more at www.fasagames.com
    FASA Games on Facebook: https://www.facebook.com/fasagamesinc
    Official Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawn
    FASA Games Discord Channel: https://discord.gg/uuVwS9u
    Earthdawn West Marches: https://discord.gg/hhHDtXW
  • Earthdawn Survival Guide

    EDSG Episode 272 - Blades in Depth: With an Axe in Hand

    25/02/2026 | 53 mins.
    * Blades in Depth: With an Axe in Hand
    * Interlude: With a Tale to Tell
    * Liferock corrupted by a Horror that resembles the way the Horror operates
    * Objective: Find a Troubadour who can provide information about the liferock
    * Campaign context and purpose of the interlude
    * Open format -- can easily substitute with an existing NPC or change location
    * Adventure written by Nicole Lindroos
    * Josh talks about his acquaintance with Nicole
    * Josh talks about the weirdness of being a "peer" in the RPG industry
    * Reminding Dan he has also contributed to Earthdawn
    * Act 1: Journey through the Tylon Foothills
    * Encounters with villages on route to the liferock
    * Purpose of this stage of the adventure
    * Darkest adventure of the campaign
    * Narrative importance of the curse and its consequences
    * "The only way out is through"
    * Summarize the three encounters in Act 1
    * Act 2: The Corrupted Liferock
    * Asmersious, the lone survivor
    * Message from the Seven Spokes
    * Wait for Asmersious to wake up from hibernation
    * Attack by obsidiman Horror constructs
    * Objective other than simply killing the PCs
    * Act 3: Return Journey
    * Consequences of the curse
    * Reason for the tragedies and character motivation
    * Pacing of the later adventures
    * Take care with the dark themes, but Josh advises not overly downplaying them
    * Lots of material in a relatively small space

    Find and Follow:
    Email: [email protected]
    YouTube: https://www.youtube.com/@EDSGPodcast
    Find and follow Josh: https://linktr.ee/LoreMerchant
    Get product information, developer blogs, and more at www.fasagames.com
    FASA Games on Facebook: https://www.facebook.com/fasagamesinc
    Official Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawn
    FASA Games Discord Channel: https://discord.gg/uuVwS9u
    Earthdawn West Marches: https://discord.gg/hhHDtXW
  • Earthdawn Survival Guide

    EDSG Episode 271 - Fortress of Sky Point

    11/02/2026 | 45 mins.
    * Fortress of Sky Point
    * Josh avoids gushing about Expedition 33
    * 800 feet tall
    * Founding of Sky Point before the Scourge
    * Comparisons of Sky Point to existing buildings and structures
    * Context for impressive architectural presence
    * Basic structure; five pillars around the outside and one central pillar
    * Constructed over 50 years
    * Deserted during the Scourge
    * Base of operations for incursions after the Scourge
    * Conceptually similar to a military base outside a city
    * Main platform is 2000 feet across
    * Pillars are 300 feet in diameter
    * Alternate between solid stone and hollow structure
    * Comparing Sky Point's "footprint" to real world scale
    * Impressive magically reinforced engineering
    * Demonstration of Theran military might
    * Northern pillar is airship hanger and repair
    * Southwest tower is slave pens
    * Southeast tower is Overgovernor's palace
    * Wall around entire platform except northeast edge for airship launching
    * Elemental elevators only non-airship access from the ground
    * Secure fortress; very hard to sneak in or infiltrate
    * Elevators are guarded, vedette and kila patrols
    * Fourth edition timeline and destruction of Sky Point
    * The ruins and comparison to Ground Zero of World Trade Center
    * Engineering discussion of the collapse; forces out of balance
    * Sky Point and Parlainth; military vs cultural might
    * Quick overview of stationed Theran fleet

    Find and Follow:
    Email: [email protected]
    YouTube: https://www.youtube.com/@EDSGPodcast
    Find and follow Josh: https://linktr.ee/LoreMerchant
    Get product information, developer blogs, and more at www.fasagames.com
    FASA Games on Facebook: https://www.facebook.com/fasagamesinc
    Official Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawn
    FASA Games Discord Channel: https://discord.gg/uuVwS9u
    Earthdawn West Marches: https://discord.gg/hhHDtXW
  • Earthdawn Survival Guide

    EDSG Episode 270 - Mailbag!

    28/01/2026 | 1h 4 mins.
    * Mailbag! We asked, you delivered!
    * Email from Elie: Alternative mechanics to play in Barsaive?
    * Cortex -- https://www.cortexrpg.com/
    * Earthdawn: Age of Legend -- https://www.drivethrurpg.com/en/product/176986/earthdawn-the-age-of-legend-english
    * Earthdawn: Savage Worlds -- https://www.drivethrurpg.com/en/product/100174/earthdawn-player-s-guide-savage-worlds-edition
    * Also discussed: Cypher, Genesys
    * Problems with Horror marks as a concept (from player perspective)
    * Other active Earthdawn podcasts?
    * Email from Maggie: Changes to the Mad Passions' temples or shrines when they went mad?
    * Symbols and iconography of the Mad Passions from before the Scourge?
    * Email from Scott: Follow up to Mailbag 268 about Beast Spirits
    * Another Email from Maggie: T'skrang and Obsidimen as trans metaphors
    * Email from Simon: Many questions about the Gate Hound magic drain power
    * Range of chakta birds' Mental Assault power?
    * Range of the crakbill's paralyzing breath?
    * Is there a maximum Circle (0-thread) spell that a manticore can learn?
    * Constrict and Grab & Bite maneuvers for the porcupine snake and troll snake?
    * Engulf power from an air elemental?
    * Descriptions of true element kernels?
    * Awareness vs Perception (and limits of Awareness)?
    * Spending Karma on secret tests (especially Awareness)?

    Find and Follow:
    Email: [email protected]
    YouTube: https://www.youtube.com/@EDSGPodcast
    Find and follow Josh: https://linktr.ee/LoreMerchant
    Get product information, developer blogs, and more at www.fasagames.com
    FASA Games on Facebook: https://www.facebook.com/fasagamesinc
    Official Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawn
    FASA Games Discord Channel: https://discord.gg/uuVwS9u
    Earthdawn West Marches: https://discord.gg/hhHDtXW

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About Earthdawn Survival Guide

A semi-official podcast dedicated to the Earthdawn role-playing game, hosted by Dan Boice and Earthdawn developer Josh Harrison. Whether it's rules basics, setting lore, or behind-the-scenes insights, this is the place to start building your legend.
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