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Myth & Moon

Smiley Dog Studios
Myth & Moon
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5 of 22
  • Chapter 9: Ronan Howle
    The Companions return to Cromm's Hold to finish their mission and collect their reward--but they receive far more than they bargained for. Secrets of treachery await them at the bottom of this pit of vipers. It is here that our Protagonist's story either ends, or turns a new page with the Hold long behind him. Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.
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  • Chapter 9: Jorris Tanthul
    Jorris is the first to arrive at Secomber ready to seek any clues about the mythal fragments whereabouts. With the gargoyle's presence still threatening the town, he'll need to make friends...and fast!Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.
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    32:22
  • Chapter 8: Ronan Howle
    As Ronan is trapped within the Troll's lair, tragedy and devastation strike as a tithe is demanded. To escape Griselda's clutches, he must pay an ultimate price. Rifts begin to form in our companions as their mettle is tested like never before. Meanwhile, the undead assassin Greaves executes his plan-- to kill and feast upon the Baroness Wynne Cromm. Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.
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    33:59
  • Chapter 8: Jorris Tanthul
    In this level up episode for Jorris, he finds purpose and meaning for his powers. Meanwhile, a trio keep tabs on the young sorcerer as he travels to Secomber.Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.
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    28:48
  • Chapter 7: Ronan Howle
    In the smaller hours of morning, Ronan shares his unusual story with his trusted friends. As they assess their situation and decide how to continue, the Eastway Expedition Guides set forth with only meager equipment and weapons. It's a race back to civilization, and they'll need to work together to make it safely back alive. Out of the frying pan, and into the fire...Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.
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    28:53

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About Myth & Moon

Myth & Moon is D&D in stereo. This high-fantasy solo-play D&D podcast weaves two storytellers into a single world of conflict, crafting dueling narratives of heroism and villainy. Every decision echoes, every dice roll matters, and character choices shape whose destiny prevails. For fans of tabletop roleplaying games, immersive audio dramas, and classic adventures set in worlds like The Forgotten Realms—fates collide & dice decide in this thrilling exploration of good versus evil.The show's hosts, Cooper and James, work in tandem to unveil mystery, intrigue, and conflict as two separate solo-campaigns each share one world in conflict. James' episodes portray the story from the Hero's perspective-- a struggle of courage, redemption, and hope. Meanwhile, Cooper stirs the pot from the shadows as the Villain, embroiled in devious schemes, treachery, and a lust for power.Myth & Moon explores the new 2024 5th Edition rules of Dungeons and Dragons. Hosted on Acast. See acast.com/privacy for more information.
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