In this thrilling conclusion of the Protagonist's prologue, our Eastway Expedition Guides will need to put everything on the line in their pitched combat with Theron. Survival is never guaranteed, as Fates Collide and Dice Decide. Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.
--------
26:57
--------
26:57
Chapter 6: Jorris Tanthul
The High Forest sprawl is rife with chance encounters–how long can Jorris survive in the woods alone? He makes his way south to find his next landmark in an overland hexcrawl that is sure to test his mettle.Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.
--------
40:13
--------
40:13
Chapter 5: Ronan Howle
Ronan, Linara, and the remaining Cromm's Hold Soldiers venture into darkness to confront the man behind the missing caravan. Each clue in the mystery, every setback and struggle-- everything has led to this moment. There is no turning back. Ronan's resolve must hold strong, or the secrets within this cave will claim his life.Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.
--------
27:55
--------
27:55
Chapter 5: Jorris Tanthul
Jorris finds help in an unlikely place and starts a new journey hunting down ancient ruins of his kingdom's past. A chance encounter in the forest may cause ripples in his future...Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.
--------
24:27
--------
24:27
Chapter 4: Ronan Howle
Ronan, Linara, and the remaining Cromm's Hold soldiers square off against a unique foe as the stakes continue to rise. Time, however, is quickly running out-- and if our two guides want to rescue Kelvin, they'll need to act fast...Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.
Myth & Moon is D&D in stereo. This high-fantasy solo-play D&D podcast weaves two storytellers into a single world of conflict, crafting dueling narratives of heroism and villainy. Every decision echoes, every dice roll matters, and character choices shape whose destiny prevails. For fans of tabletop roleplaying games, immersive audio dramas, and classic adventures set in worlds like The Forgotten Realms—fates collide & dice decide in this thrilling exploration of good versus evil.The show's hosts, Cooper and James, work in tandem to unveil mystery, intrigue, and conflict as two separate solo-campaigns each share one world in conflict. James' episodes portray the story from the Hero's perspective-- a struggle of courage, redemption, and hope. Meanwhile, Cooper stirs the pot from the shadows as the Villain, embroiled in devious schemes, treachery, and a lust for power.Myth & Moon explores the new 2024 5th Edition rules of Dungeons and Dragons. Hosted on Acast. See acast.com/privacy for more information.