Ronan, Linara, and the remaining Cromm's Hold Soldiers venture into darkness to confront the man behind the missing caravan. Each clue in the mystery, every setback and struggle-- everything has led to this moment. There is no turning back. Ronan's resolve must hold strong, or the secrets within this cave will claim his life.Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.
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27:55
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27:55
Chapter 5: Jorris Tanthul
Jorris finds help in an unlikely place and starts a new journey hunting down ancient ruins of his kingdom's past. A chance encounter in the forest may cause ripples in his future...Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.
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24:27
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24:27
Chapter 4: Ronan Howle
Ronan, Linara, and the remaining Cromm's Hold soldiers square off against a unique foe as the stakes continue to rise. Time, however, is quickly running out-- and if our two guides want to rescue Kelvin, they'll need to act fast...Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.
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28:52
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28:52
Chapter 4: Jorris Tanthul
Dinmoor's time on the Material Plane has come to an end and now it's time for a new villain to walk the path of shadows. Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.
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22:52
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22:52
Chapter 3: Ronan Howle
Returning to the wilderness alongside the soldiers of Cromm’s Hold, Ronan confronts the sinister forces behind the missing caravan head on. As the forces of darkness reveal their true terror, survival becomes uncertain—and not everyone will make it out unscathed. Or perhaps, at all...Music provided by Tabletop Audio. Sound effects library provided by Soundly. Inspiration taken from Dungeons & Dragons by Wizards of the Coast using Open Game License (ca 2000). Copyright 2025 – All rights reserved. Hosted on Acast. See acast.com/privacy for more information.
Myth & Moon is D&D in stereo. This high-fantasy solo-play D&D podcast weaves two storytellers into a single world of conflict, crafting dueling narratives of heroism and villainy. Every decision echoes, every dice roll matters, and character choices shape whose destiny prevails. For fans of tabletop roleplaying games, immersive audio dramas, and classic adventures set in worlds like The Forgotten Realms—fates collide & dice decide in this thrilling exploration of good versus evil.The show's hosts, Cooper and James, work in tandem to unveil mystery, intrigue, and conflict as two separate solo-campaigns each share one world in conflict. James' episodes portray the story from the Hero's perspective-- a struggle of courage, redemption, and hope. Meanwhile, Cooper stirs the pot from the shadows as the Villain, embroiled in devious schemes, treachery, and a lust for power.Myth & Moon explores the new 2024 5th Edition rules of Dungeons and Dragons. Hosted on Acast. See acast.com/privacy for more information.