With James away, Mike and Tom take their opportunity to stick the boot in on Imperial Knights, discussing the faction's first big release in 7 years. They also find out what 40k can learn from AoS, test their knowledge of niche heavy metal bands, and add a new faction focus with a run down of Astra Millitarum. Ending, as always, with some well aged Puns for the Pun God.
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34:47
Death Guard: Top of the Rots
James, Mike and Tom paw over the new Space Wolves models, as Tom goes full Fenris. There's also plenty of Death Guard updates with a musical run down of the new Codex and a filthy way to discover your own DG Detachment name. The lads also test their knowledge of White Dwarf issues with a brand new game, before ending - as always - with some Mediterranean Puns for the Pun God.
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39:01
There Is No Humour On Fenris
James, Mike and Tom discuss the latest chaotic treats leaking from the warp, their hobby pet peeves and the sensitivity of The Emperor's Executioners. There's also the results of the latest Casting Heresy and the usual Puns for the Pun God. Maim! Kill! Pun!
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39:09
That's So Lorgar
Tom, Mike and James discuss the totally different and not at all same design for the new drop pod, cast 40k's biggest simp Lorgar and chat about the many faces of Fulgrim. And as always, there are some very, very tenuous puns.
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35:45
Daemon World Theme Park
James, Mike and Tom contemplate where 40k reveals could go next, including; possible new Space Wolves animals, units that should be cut from the game, and some very bespoke terrain ideas. There's also time for a pod-dividing John Cena fantasy datasheet, a trip back in time to 90s Warhammer, and some Gladiatorial Puns for the Pun God.