77 episodes
- HEY SCUMMERS!
This week we're diving headfirst into one of the weirdest rabbit holes in Warhammer 40,000: The Sensei. The Emperor's immortal descendants, blessed with incredible gifts, hunted by the Inquisition, and quietly swept under the rug by the lore when everyone collectively decided, "Let's just not talk about that anymore."
The Sensei are fascinating because, unlike almost everyone else in the 41st Millennium, they might actually be good guys. Not "good" by Imperial standards, where the answer to every problem is orbital bombardment, but genuinely compassionate, selfless people who wander the galaxy toppling tyrants, helping the downtrodden, and generally being a massive inconvenience to dictators everywhere. Even if they do get too familiar with xenos.
They're freedom fighters in a universe that has almost completely forgotten what freedom even means.
Nathan spent a concerning amount of the episode watching Spamuel like he was about to get black-bagged by the Inquisition because I kept describing the Emperor as a bad dad. Look, if your immortal children spend their entire lives unknowingly fighting for justice while you spend ten thousand years glued to a chair, maybe Family Court has a point.
Naturally, we also tackle the questions Games Workshop have refused to answer for nearly forty years. Can you befriend a Tyranid Spore Mine? We believe yes. Scientists believe no. The Spore Mine believes in the power of positive thinking right up until the point it becomes an expanding cloud of bio-acid.
Then, in an attempt to prove not every parent in the galaxy is a complete disaster, we bring you the most inspirational dad moment in Warhammer history: a Necron Lord patiently teaching his favourite Scarab how to be friends with the flesh bags it's surrounded by. They grow up so fast. One day they're shyly nibbling at loose bolts, the next they're stripping a Baneblade before you've finished your command phase.
By the end of the episode we've defended ancient rogue-era lore, argued that the Sensei might secretly be some of the last genuine heroes in the setting, accused the Master of Mankind of being history's most absentee father, attempted diplomacy with a living bomb, and become emotionally invested in a robotic beetle receiving the parental encouragement it deserves.
Normal podcast. Completely normal podcast.
If you have questions, complaints, corrections or suggestions, email us at Underhivelorekeepers@gmail.com.
Want to support the show? https://linktr.ee/underhivelorekeepers
End music theme is Celltrance by Lobo Loco.
https://freemusicarchive.org/music/Lobo_Loco/free-for-you-cc-by/celltrance-id-2346/ - Hey Scummers!
This week Spamuel and Nathan continue their tour through the Dramatis Personae of House Goliath, taking a look at four more walking mountains of muscle whose solution to virtually every problem is "hit it harder."
First up is Attilus the Axe, a legendary Goliath whose reputation was built one swing at a time. Equal parts executioner and demolition crew, Attilus proves that subtlety is a concept best left to the Van Saar. If there's an obstacle in front of him, chances are it won't be there for much longeronce they meet The God Cleaver.
Next comes Durgan Kill Fist, because apparently House Goliath has a strict naming convention that requires every champion to sound like they lost a fight with a thesaurus. Durgan is another monstrous bruiser whose preferred negotiating tactic is introducing his fist to whatever unfortunate soul happens to be standing nearby. Peace was never really on the table.
Then we meet Gorshiv Hammerfist, another champion whose name somehow manages to describe both his personality and his preferred method of conflict resolution. This monstrous Stimmer leads a crew of GOliath so brutal, even his brothers and sisters fear gaining their attention.
Finally, we examine Axon Hammer, proving once again that if you survive long enough in House Goliath, you either become a legend or a cautionary tale. Built like a cargo hauler and just as graceful, Axon rounds out an episode dedicated to the biggest slabs of vat-grown beef the Underhive has to offer. From atop his custom Ridgehauler, The Behemoth, Axon wages war on any unlucky enough to get caught on the roads of the wastes.
Of course, this wouldn't be an episode of The Underhive Lorekeepers without a few derails. Spamuel attempts to perform slam poetry, somehow butchering both poetry and slamming in the process. Nathan, meanwhile, spends the rest of the episode reminding everyone that he is, in fact, the funny one on the podcast—a claim that may or may not survive the edit. The lads discuss their ideal spending when winning the lottery and because it's impossible to discuss Goliaths without descending into gym humour, the episode becomes dangerously overloaded with bodybuilding double entendres. It's all completely innocent.
Probably.
So grab your protein shake, never skip gene-day, and remember, in House Goliath, friends don't let friends skip leg day.
Mostly because none of them can fit through the gym door anymore.
Enjoy the episode, Scummers!
If you have questions, complaints, corrections or suggestions, email us at Underhivelorekeepers@gmail.com.
Want to support the show? https://linktr.ee/underhivelorekeepers
End music theme is Celltrance by Lobo Loco.
https://freemusicarchive.org/music/Lobo_Loco/free-for-you-cc-by/celltrance-id-2346/ - Hey Scummers!
This week on the Underhive Lorekeepers Podcast, Spamuel forces Nathan to endure more than ninety minutes of something he never asked for, never wanted and will likely spend the rest of the year complaining about.
The Vespid.
That's right, we're talking about the Tau Empire's favourite winged allies, the Stingwings themselves. Hailing from the crystal-covered world of Vespid, these insectoid xenos have buzzed their way across battlefields for centuries, carrying neutron blasters, mysterious communication helms, and enough unanswered questions to make an Inquisitor nervous.
Join us as we dive into the origins of the Vespid, their hive-based society, their first contact with the Tau Empire, and the ongoing debate surrounding those suspicious Communion Helms.
Are the Vespid loyal allies fighting for the Greater Good, or are they simply the galaxy's most heavily armed bee colony?
Nathan certainly has some opinions, most of those opinions can be summarised as "burn them".
Several bee puns are made. None of them improve Nathan's mood.
The discussion only stings further when we explore how the Tau managed to recruit the Vespid into the Empire. Nathan remains unconvinced that giant alien insects wearing strange helmets isn't suspicious.
Will Spamuel convince him that the Vespid are actually cool?
Hive got some bad news for you.
The answer is no.
So grab your flamer, don your beekeeper suit, and bee prepared for an episode packed with obscure xenos lore, Tau shenanigans, questionable diplomacy, and one man's relentless descent into xenophobic grumbling.
Because if there's one thing this episode proves, it's that Nathan's hatred of xenos wasn't nearly strong enough before he learned about giant space bees.
Buzz on over and join us, Scummers.
If you have questions, complaints, corrections or suggestions, email us at Underhivelorekeepers@gmail.com.
Want to support the show? https://linktr.ee/underhivelorekeepers
End music theme is Celltrance by Lobo Loco.
https://freemusicarchive.org/music/Lobo_Loco/free-for-you-cc-by/celltrance-id-2346/ - Hey Scummers!
This week Spamuel and Nathan are diving into the Dramatis Personae of House Goliath, exploring some of the most infamous names ever to emerge from the gene-forges and fighting pits of the Underhive.
First up is Ajex Gorgoth, the living embodiment of everything House Goliath aspires to be. Towering, terrifying, and built like a cargo hauler wrapped in slabs of muscle. Ajex carved his way through rivals and monsters alike to become one of the most feared champions in Necromunda. If your solution to every problem is overwhelming violence applied at maximum force, Ajex is your role model.
Next, we turn our attention to Djangar Gunfist. A man whose name tells you almost everything you need to know. Somewhere along the line Djangar looked at his hand and decided it would be significantly more useful if it were always holdinga firearm. Whether this represents tactical genius or severe emotional issues remains a matter of debate. Naturally, this leads to an extended discussion about the practical applications of gun-fisting and his abilities to lead House Goliath as Over Tyrant.
Then we descend into the depths of the sump to meet Old Three-Eyes, a colossal sumpkroc whose appetite for gangers has elevated her from dangerous predator to full-blown Underhive legend. Bigger than a cargo hauler and considerably less friendly, Old Three-Eyes lurks beneath the polluted waters waiting for anyone foolish enough to get too close.
As expected, the conversation immediately derails. What begins as a discussion about gene-smithing somehow turns into Spamuel theorising about cloning monsters. Not sensible monsters. Not useful monsters. Horrifying vat-grown abominations with too many muscles, too many teeth, and somehow... too many butts.
This naturally raises the question of how such creatures would reproduce, sending Spamuel on an extended tangent about crocodile reproduction while Nathan desperately attempts to drag the conversation back toward Necromunda. The effort is unsuccessful.
Finally, we take a look at Tess "Arc-Up", one of House Goliath's most notorious champions. Armed with enough electrical firepower to illuminate a small settlement, Tess demonstrates why mixing enormous muscles with industrial-grade voltage is generally considered a bad idea for everyone nearby.
Along the way we ask the truly important questions. Would a Goliath battle plan improve if it simply began with someone shouting "LEEROY JENKINS!"? Can gun-fisting be considered a legitimate martial art? And how does a man with no nose smell?
Terrible.
So grab your stimms, stay out of suspicious bodies of water, avoid any cloned crocodiles with an alarming number of backsides, and remember, if Old Three-Eyes is chasing you, you don't need to be the fastest runner.
You just need Nathan to be slower.
Enjoy the episode, Scummers!
If you have questions, complaints, corrections or suggestions, email us at Underhivelorekeepers@gmail.com.
Want to support the show? https://linktr.ee/underhivelorekeepers
End music theme is Celltrance by Lobo Loco.
https://freemusicarchive.org/music/Lobo_Loco/free-for-you-cc-by/celltrance-id-2346/ - Hey Scummers!
In this episode, the lads dive head-first into the grim, explosive and questionably ethical world of Imperial Penal Legions. Because apparently the Imperium looked at prisons and thought: “What if we added minefields and Frenzon?”
From bomb collars and human wave assaults to drugged-up berserkers and “redemption through death,” Spamuel and Nathan break down how the Imperium turns criminals, political dissidents, unlucky guardsmen and people who filled out the wrong paperwork into disposable battlefield assets.
Journey with us into discussion on Italian Arbites that somehow make Imperial law even more threatening, to the utterly horrific practice of strapping explosives to prisoners and calling it ‘military doctrine,’ the Penal Legions are one of the Imperium’s favourite tools. Whether they’re being hurled into enemy gunfire as a wall of screaming human meat, or sent on missions so dangerous even Space Marines go ‘nah,’ these poor bastards exist somewhere between surgical strike force and disposable corpse delivery system.
So make sure you behave, brush up on your prayers and if you’re lucky, you’ll end up in the PDF and not on holiday on a prison planet.
You’re in The Guard.
If you have questions, complaints, corrections or suggestions, email us at Underhivelorekeepers@gmail.com.
Want to support the show? https://linktr.ee/underhivelorekeepers
End music theme is Celltrance by Lobo Loco.
https://freemusicarchive.org/music/Lobo_Loco/free-for-you-cc-by/celltrance-id-2346/
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About The Underhive Lorekeepers Podcast
Underhive Lorekeepers is a podcast that focuses on the lore and history of Necromunda, a tabletop strategy game by Games Workshop.
Each episode will focus on a specific aspect of the game, its background, history and factions, as well as other supplementary information from Necromunda and the Warhammer 40,000 universe as a whole.
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