492 episodes
- Soft Launch Sonar is where we dig through the millions of games brewing in soft launch to find the patterns before anyone else. This time: Century's not-so-secret second account, Supercent cloning Smash Fest twice in a week, Miniclip taking a swing at Forex, and a Smash Fest clone count that's hit 123 with the honest verdict that almost none of it contains a single new idea.
Supercent's two near-identical Smash Fest clones (Wackstack and Smashdown) shipped in one week, part of a clone wave Felix now counts at 123 — the Pixel-Flow-sold-for-a-billion gold rush in full swing, with everyone piling in despite zero genre expertise.
Combo Games brings a puzzle spread (a promising arrows-with-holes ball game, a bubble-associations game, and the obligatory Cube Land clone "Cube Smash"), Miniclip surfaces a mysterious Forex entry (a Chinese-owned British studio going the other way), Match Villains' UA chart is flatlined (pivoting to LiveOps and profitability), and the crew heaps genuine praise on Total Battle for a slow-and-steady hockey stick that's now doing record revenue by owning its "gate" niche.
Plus InnoGames, Say Games, and Gamespark — rumored to be RiverGames trying to wrestle back 4X share with a one-to-one Last War template in King Shot visuals.
⏱️ TIMESTAMPS
00:00 Soft Launch Sonar returns — millions of games, one crew
02:20 Century's secret "Innovation" account — merge + Forex only
06:40 Top Force Commander — Century's King Shot clone
13:00 Supercent's two Smash Fest clones and the 123-clone wave
18:20 Combo Games' puzzle spread and the Cube Land clone
24:00 Miniclip does Forex + Total Battle's slow-and-steady miracle
31:40 Gamespark — the rumored RiverGames comeback play
This episode is brought to you by Kinoa — the AI operating system for mobile game operations: flows, live segments, in-app messages, push notifications, and A/B testing in one place, run by the operators who own the numbers. Carry1st saw +43% ARPDAU; PlayStudios saw +31% revenue on Tetris Block Party. Learn more at Kinoa.
http://www.kinoa.ai?utm_source=MatejPodcast&utm_medium=Link&utm_campaign=Matej+Podcast&utm_id=100
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me 💳 A Credit Card that resets your LIMIT when Your ROAS is good: PVX's UA financing card is here!
26/08/2026 | 32 mins.Most credit cards want the full balance back at the end of the month, at punitive interest, with a fixed limit that has nothing to do with how your campaigns are actually performing. PVX is building the opposite: a UA-financing credit card where your limit resets based on ROAS, so as long as the performance is there, you never have to stop spending.
We sit down with Joe Wadakethalakal (CEO and co-founder of PVX Partners) to break down the credit card PVX is launching in Q4. The core idea: bring PVX's ROAS-based underwriting — the same approach behind their UA financing — into a credit card with dynamic, performance-based limits. https://pvxpartners.com/cards
Joe walks how it works (spend $100K, and if the curves look good you can spend $200K next month while only paying back the first month's ROAS, ~30-40%, because PVX resets the limit rather than demanding the full balance), the crucial distinction between the card and traditional UA financing (the card is still a loan you repay; UA financing means PVX takes the cohort risk), per-channel cards with ROAS-based limits (a Meta card, a TikTok card, each capped by that channel's performance), the underwriting mechanism (MMP data via a fast agent-based installer, ~90% confidence on monthly performance within 15 days of signal), the Amex-points debate (are you optimizing for points or for cheaper, resettable capital?), and the launch plan (UK and 4-6 EU countries first in October-November, then ramp globally).
The takeaway: for early-stage studios and solopreneurs, the real bottleneck usually isn't the cost of capital — it's the credit limit and the ability to keep rolling it. That's what PVX is trying to unlock.
⏱️ TIMESTAMPS
00:00 Meet Joe from PVX Partners — the credit card idea
03:00 Why UA financing through a credit card
04:15 ROAS-based dynamic limits and per-channel cards
06:00 How PVX underwrites — MMP data and fast integration
10:40 What happens when the golden cohorts fade
12:30 Card vs UA financing — who takes the cohort risk
15:00 The Amex-points debate — points vs cheaper capital
17:25 UK/EU launch, the ideal customer, and Q4 timing
📌 KEY TAKEAWAYS
— The real unlock isn't the interest rate — it's the reset. Spend $100K, and if the curves look good, you can spend $200K next month while only repaying the first month's ROAS (~30-40%), because PVX resets your limit rather than demanding the full balance back. For early, fast-growing companies, the bottleneck is rarely the cost of capital; it's getting the credit limit and being able to keep rolling it without interruption.
— You can run per-channel cards with ROAS-based limits. A Meta card, a TikTok card, a Google card — each with limits set by that channel's ROAS rather than a flat dollar amount. It's up to the borrower how granular they want to go, and it turns spend management into performance management.
The card is the on-ramp; once you're consistently spending ~$10K/day with stable performance, PVX can transition you to true UA financing (spend still runs on the card, but the cohort liability moves to PVX's balance sheet after month one).
https://pvxpartners.com/cards
🎙️ HOSTS
Matej Lančarič — User Acquisition consultant
Jakub Remiar — Game Design consultant
Felix Braberg — Ad Monetization consultant
🎤 GUEST
Joe Wadakethalakal — CEO & Co-founder, PVX Partners
This episode features PVX Partners: the UA financing provider helping consumer app and game studios scale marketing spend without giving away equity. Learn more and get on the list for the upcoming credit card at pvxpartners.com https://pvxpartners.com/cards
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me⚔️ 47 Rewarded Ad Placements and a "No Ads" Lie: Inside XP Hero's $400K/Day Idle RPG
24/08/2026 | 43 mins.We break down XP Hero by Supercent: an idle RPG built on the same Alien Invasion core as Butcher Hero, but with far better onboarding and vastly more ads.
They walk the deep feature set (a growing hero, monetized cargo capacity and return tickets, boss raids that force you to upgrade a whole team, Legend of Slime-style blessings, gacha chests from the Habby template, a PvP intrusion system, an endless tower, and map-spawning chests), the ad monetization (Felix's counted 47 rewarded placements, an interstitial on a 60-90 second cooldown tied to rewarded views, 53% ad revenue versus Butcher Hero's 32%, landing ~$85K/day in ads on possibly-undercounted DAU — so plausibly $200K and maybe $400K/day total),
Then the UA masterclass: Supercent runs a fake-out "no ads / idle lumber / tower-defense" playable that has nothing to do with the game,
This is genius, not lazy, because 4X originally stole those concepts from idle RPGs - so Supercent, having finally built the actual idle RPG everyone's been imitating, is just stealing it back. ~1,300 creatives in three days (700 new), heavy AI, AppLovin + Mintegral led, all channels running.
⏱️ TIMESTAMPS
00:00 XP Hero — Butcher Hero with better onboarding (and way more ads)
04:00 The monetized-cargo mechanic and forced backtracking
06:00 The interstitial-every-60-seconds cooldown trick
08:10 The deep feature set — boss raids, blessings, gacha, tower
14:00 47 rewarded placements — Felix reads the whole list
18:45 The numbers — 53% ad revenue, ~$200-400K/day
22:45 The "no ads" lie and the fake-out playable
27:00 Stealing 4X creatives back — the UA masterclass
This episode is brought to you by Kinoa — the AI operating system for mobile game operations: flows, live segments, in-app messages, push notifications, and A/B testing in one place, run by the operators who own the numbers. Carry1st saw +43% ARPDAU; PlayStudios saw +31% revenue on Tetris Block Party. Learn more at Kinoa.
http://www.kinoa.ai?utm_source=MatejPodcast&utm_medium=Link&utm_campaign=Matej+Podcast&utm_id=100
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SA
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me💀Review Radar #12: Which games survived & which are actually DEAD (Poke It With a Stick!!)
20/08/2026 | 31 mins.Review Radar 12 is where we revisit the games we've covered and find out who lived and who died. This time, the joke's on us: nearly everything came back scaling up. Felix kept reaching for the stick to poke dead games, and Jakub kept insisting they're all still breathing — and mostly, he was right.
The lesson that keeps repeating: hard work pays off, revenue and DAU often tell opposite stories once D2C is involved, and "dead" is a lot rarer than a declining revenue chart makes it look.
⏱️ TIMESTAMPS
00:00 Review Radar #12 — the time-machine begins
02:00 Arrows & Forge Master — Lesmore is on a heater
06:45 Pixel Flow stabilizes — the "this won't hold" call
08:15 Cozy games, Sand Loop & the Voodoo learnings
11:35 Finch — the D2C monster hiding in a wellness app
16:55 Gacha RPGs, Angry Birds Rush & the death pile
22:45 Yarn Loop vs Jelly Buster — the sort race heats up
24:55 Castle Clashers plateaus & ButcherHero's winning 2.0
--------------------------------------
This episode is brought to you by Potensus — a premium ad network built by people who've been on both sides of the industry, with direct (non-programmatic) deals with Amazon, Apple, Coca-Cola, and Vodafone landing in your game at premium CPMs, plus a Playable Maker partnership that turns brand videos and statics into native gaming playables and rewarded formats. Head to potensus.com to get started. https://potensus.com/
This episode is brought to you by Kinoa — the AI operating system for mobile game operations: flows, live segments, in-app messages, push notifications, and A/B testing in one place, run by the operators who own the numbers. Carry1st saw +43% ARPDAU; PlayStudios saw +31% revenue on Tetris Block Party. Learn more at Kinoa.
http://www.kinoa.ai?utm_source=MatejPodcast&utm_medium=Link&utm_campaign=Matej+Podcast&utm_id=100
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SA
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me🎯 The 2026 D2C Survey: Why 41% of studios still DON'T have a web store (and why they're wrong)
19/08/2026 | 45 mins.FastSpring surveyed 110 senior mobile decision-makers — directors, VPs, C-suite — about direct-to-consumer, and the results premiere right here before Gamescom. The headline: 59% now have a web store, but the 41% who don't are held back by three fears that are all out of date. And the #1 reason studios adopt D2C isn't profit anymore.
Matej Lančarič, Jakub Remiar, and Felix Braberg welcome back Chip Thurston (FastSpring) for the sixth D2C episode — a full breakdown of FastSpring's 2026 D2C survey (Q2 2026, 110 respondents, all senior manager or above, 92% from 100+ person studios, 91% doing over $10M/year, split across US/Europe and casual/core).
They unpack why web-store adoption barely moved year-over-year (57%→59%) despite 60% planning it — game dev is hard and roadmaps slip — and the three "reasons not to adopt," which Chip reframes as misconceptions: technical complexity (rooted in confusing a merchant of record like FastSpring with a payment service provider like Stripe — the MoR handles all the tax, compliance, and audit exposure for you), damaging Apple/Google relationships (a fear anchored in 2023, when there were real repercussions; in 2026 both platforms have defined, approved D2C compliance paths), and legal uncertainty (the terms are actually solidifying — Epic/Google settling, Apple's Japan/Brazil compliance as the bellwether).
The most surprising finding: profit margins ranked only #4 among reasons to adopt — behind brand visibility & loyalty (#1), customer data & insights (#2), and pricing/promotion control (#3).
The takeaway: the fears are outdated, the data problem means the industry's "decline" is partly an illusion, and D2C is now about owning the player relationship — not just dodging the 30%.
⏱️ TIMESTAMPS
00:00 The 2026 D2C survey — who FastSpring actually asked
05:30 Adoption barely moved (57%→59%) — why plans slip
07:30 Reason #1 not to adopt: "too technically complex"
09:30 Merchant of record vs payment service provider, explained
16:30 Reason #2 & #3: Apple/Google fear and legal uncertainty
25:45 The ping-pong-ball estimate — how much D2C is hidden?
32:30 The big surprise: profit is only the #4 reason to adopt
39:00 The new terms — Google's 20% fee and Apple's window
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric, Chip Thurston
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SA
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
🎤 GUEST
Chip Thurston — FastSpring
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
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This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun and relaxed atmosphere. A safe space where we mimic the honesty of a 4am conference discussion. Enjoy & let us know your feedback!
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