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40K Fireside

Fireside Podcast
40K Fireside
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111 episodes

  • 40K Fireside

    A really positive 11th edition launch - 35 games in.

    16/06/2026 | 56 mins.
    Vik and I sat down to talk through 11th now that we’ve got most of the rules, even if points are still the missing piece. Dave is about 35 games in, while Vik is coming at it from the “read the rules, built lists, haven’t played yet” angle.
    Short version: we’re pretty positive. Not in a “GW nailed everything” way, but this is a much stronger launch state than we expected. It feels like there’s already a real game here.
    1. Scoring feels very different
    The old 10th edition plan of “hold my expansion, deny yours, win on primary” doesn’t really work the same way anymore.
    Because missions are asymmetric, throwing a unit away to deny points can also give your opponent points somewhere else. Games seem higher scoring overall, and pushing big differential feels harder unless you properly run someone over.
    2. Dispositions are a big win gameplay wise
    The disposition system feels like one of the best parts of the edition. It gives list building more texture again.
    Purge pushes you toward killing and aggression. Recon feels the most like normal 40k. Priority Assets seems solid for singles. Disruption is the one we’re least sold on right now, because it often asks you to kill something and do actions, which can get awkward.
    That said, we don’t think you should pick a bad detachment just because it has a better disposition. The detachment is still the main thing, but disposition definitely changes how you build the last part of your list.
    3. Hidden is better than expected (now that is 12" - go to ground)
    At first, 15" hidden didn’t sound that impactful. But with Go to Ground bringing it to 12", it matters a lot more.
    It changes how units stage, how objectives are held, and how you force your opponent to come closer before they can interact. That’s good.
    It doesn’t solve everything though. Slow six-inch melee infantry still looks rough unless it has real delivery, advance and charge, miracle dice, ingress, transports, or some other trick.
    Move blocking has changed shape
    Old-style move blocking is much weaker. You can’t just put five models an inch in front of a tank and expect it to be stuck forever. Vehicles and monsters moving through infantry is a good change overall.
    But move blocking isn’t gone. It’s now more about:
    using 2" engagement range properly

    blocking where models can end

    denying access to terrain

    tagging things awkwardly

    using the fight phase and pivot well

    Two-inch engagement range feels huge, and good players are going to get a lot out of it.
    Vehicles and transports
    Vehicles are better, but we don’t think the edition is just “fast gun wins.” Cover matters, minus one to hit is strong, hidden matters, and shooting without ignore cover can feel rough.
    Transports are one of the areas we’re less positive on. Base-to-base disembarking is a massive change (when destroyed), and losing a transport in the wrong place can expose the unit inside immediately. Drukhari especially feel like they need to relearn a lot of old staging patterns.
    Overall
    We’re genuinely impressed. There are still worries around slow melee, map balance, transports, and whatever points end up doing, but the foundation feels strong.
    Most factions seem to have something playable, games feel less deterministic, list building is more interesting, and universal terrain is a huge win.
    For a launch state, this is probably the best 40k has felt in a long time.
  • 40K Fireside

    Guard Disposition Breakdown

    11/06/2026 | 22 mins.
    Hey everyone! The Guar detachments + dispositions have been released so I'm giving it a read through and giving my initial impressions :) Enjoy! let me know what you think is strong, what you're interested in testing too!
  • 40K Fireside

    What's looking GREAT for early 11th edition

    28/05/2026 | 13 mins.
    Here's a quick video I've done after a game I've played recently. These shooting change are massive, the mission changes and the terrain changes are all making for good fast shooting being powerful!
  • 40K Fireside

    Part 1: Summary of 11th Edition Warhammer Changes

    11/05/2026 | 14 mins.
    In this video I go through the key 11th Edition Warhammer 40,000 spoilers confirmed so far by Games Workshop.I cover the new detachment points system, changes to list building, enhancements becoming unit upgrades, character updates, asymmetric primary missions, force dispositions, terrain-based objectives, and the changes to secondary scoring.This is part one of my 11th Edition breakdown, aimed at getting you quickly up to speed with the biggest changes and what they could mean for competitive 40K.Chapters:00:00 Welcome to 40K Fireside00:57 11th Edition Spoilers Overview01:30 Detachments and List Building05:42 Enhancements and Characters07:42 Asymmetric Primaries Explained10:37 Terrain Objectives and SecondariesCheck out our E-courses for competitive Warhammer at https://40kfireside.com#warhammer #40kFireside #firesidepodcast #firesideJoin this channel to get access to perks:https://www.youtube.com/channel/UCyYYtA8JdF-04NKO7ZmORkQ/joinFor Business Inquiries: 40kFireside@gmail.comVik and DavidPart 1: Summary of 11th Edition Warhammer Changes
  • 40K Fireside

    Using GW's revealed rules to demonstrate the fight phase

    01/05/2026 | 11 mins.
    Play
    Hey everyone, we're back! David and Vik are excited about 11th edition launch so we thought we'd do a segment on the fight phase.
    We've had the majority of the rules shown by WarCom already, and it's easily enough to demonstrate some of the new things you can do.
    The key takeaways are:
    - no mention of base-to-base requirements
    - engagement range is now 2"
    - you roll your charge before performing the charge move
    - models need to end within 1", or 2" of the charge target
    - the OVERRUN ability is game changing becuase it allows a second pile in, so your units can move REALLY far!
    Let us know your thoughts, if you're getting a bit of anxiety around keeping up with the 11th edition rules, stay in tune, because we're going to be covering all the parts in this short-form playlist :)
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About 40K Fireside
Current rank 1 and 2 ITC David Gaylard and Vik Vijay have begun hosting the 40K Fireside Podcast! We're both multiple super major winnings and we tell our perspectives on the game in our conversation-based podcast.
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