Explore classic text adventure games from legendary publishers and authors including Magnetic Scrolls, Level 9, Infocom, Scott Adams, and Interplay. A podcast f...
Dave and Jason return to the pioneering Artic Adventure series with Ship of Doom (Adventure C) before plunging into a fantasy world on the brink in The Dark Crystal by Sierra, licensed from Henson Associates and representing the very last example of Roberta Williams' parser game design.
The Dark Crystal manual and short story
The Dark Crystal on SierraGamers
The Dark Crystal map and solution in New Atari User
Ship of Doom on Spectrum Computing
Ship of Doom, reimagined top-down
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56:54
Episode 13 - 2024 Year-End Chatisode
Holiday merriment! All the hosts! Return special guests! Minimal editing!
Retro Adventurers Dave, Jason, Nick, and founder Ben(!) chat about the year that was, later joined by Scott Adams (Episode 3) and Tim Gilberts (Episode 5)!
Hear about Tim Gilberts' Heathkit, Scott Adams' next professional moves, adventures in ADABAS / Natural, and a long-overdue callback to the Clarion Beauty Computer!
Ken Reed's Adventure II article in Practical Computing
Maze for the MK/14 computer kit
PDP-12: HELLORLD!
The Beepy handheld computer
Adventuron
Nick's Cloak of Darkness in AWK
Knytt Stories
The Book of Adventure Games
Tim Gilberts on YouTube
Scott Adams Consulting
Bubble Bonk
Final Pilot
Adventureland XL
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2:39:03
Episode 12 - Avon and Macbeth
Chewing the food of sweet and bitter fancy, Jason and Nick ask for a double-helping of Shakespeare text adventures. The chef heaps a challenging amount of "appetizer" Macbeth (1984, Oxford Digital Enterprises) on their plates, but main course Avon (1982/1988, Topologika) has its day. And that day may be foul, and/or fair, as you like it.
Macbeth on MobyGames
Macbeth on MOCAGH
Avon on MobyGames
Avon (Playable online, BBC Micro)
Avon mainframe source code
Topologika Ltd. overview
Topologika on The Digital Antiquarian
Macbeth solution (almost)
The Tempest (1997)
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1:18:30
Episode 11 - A Conversation with Ron Martinez
In this interview episode we're transfixed by the career of Ron Martinez, whose interactive fiction began as a writer for the Be an Interplanetary Spy book series, the Trillium/Telarium home conversion of Rendezvous With Rama, and the design and implementation of Star Trek: The Promethean Prophecy powered by his own TRANS Fiction System parser. Since then Ron has had a widely varied career, and a widely varied career since then including pioneering work in NFTs.
Ron and Jason discuss the wild experimental days at Electronic Arts, the nature of "post-linear" storytelling and the trade-offs of writing in the Star Trek universe, and Ron's brush with actual immortality.
Invention Arts
Star Trek: The Promethean Prophecy on archive.org
Rendezvous with Rama on archive.org
Full GET LAMP documentary interview
Ron Martinez MobyGames credits
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1:09:13
Episode 10 - The Lurking Horror and Crypt of Medea
Jason and first-time Retro Adventurer Nick Moffitt sample two courses of text adventure horror, featuring Infocom's "MIT with the serial numbers filed off" The Lurking Horror and Sir-Tech Software's "don't call it a Murder Hospital, call it the" Crypt of Medea.
Jason also speaks with Strange Studies of Strange Stories co-host Chad Fifer about how, when, and why the Lovecraftian school of horror became mainstream entertainment fodder.
The Lurking Horror
Crypt of Medea
The Call of Cthulhu (2005 film)
The Apple II Mockingboard
Explore classic text adventure games from legendary publishers and authors including Magnetic Scrolls, Level 9, Infocom, Scott Adams, and Interplay. A podcast for fans of GET LAMP, Eaten By a Grue, The Classic Adventurer, Renga In Blue, and Quest For Clues.
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