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Wookash Podcast

Łukasz Ściga
Wookash Podcast
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  • Creating Games Should Be More Fun | Nuno Leiria
    Join Nuno Leiria, the creator of Nilo, a new web-first (WebAssembly) game engine that uses genAI to help you create your game. We talk about why building games should feel as joyful as playing them, and how Nilo could help the next generation of creators get started.Nilo:Website: https://www.nilo.io/Discord: https://discord.com/invite/p3GM48mrXtX: https://x.com/NiloTechIncLinkedIn: https://www.linkedin.com/company/nilo-technologies/Nuno:Website: https://nunoleiria.com/X: https://x.com/NunoPLeiriaWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast
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  • Inside AAA Game Engine | Marcin Undak
    Join Marcin Undak, engine lead for Diablo at Blizzard! We talk about game engines and Blizzard and how they differ from other solutions like Unreal, as well as how to think of game production, and what should you do to get a job at a AAA game studio! :) Join us!Diablo IV Expansion - Vessel of Hatred!https://diablo4.blizzard.com/en-us/Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast00:00 Highlights00:40 How Did the Programming Journey Start?04:17 CD Projekt Red and The Witcher II07:19 Ubisoft and The Watch Dogs Series09:45 Blizzard and Diablo IV11:02 Current role and Day-to-Day Work12:04 General Purpose vs. AAA Game Engines16:16 Working on a Game Engine19:56 Infrastructure and Processes - Big Games22:52 What He Enjoyed Working On23:56 Difficulties in Large Companies27:24 How Often Does the Engine Change?30:18 Non-Technical Complexity Made Easy35:23 Different Stages of Game Production39:09 Can the Engine Handle It All?44:05 Upside of Fast-Paced Game Shipping48:26 C++ and Scripting Languages54:56 Performance in Diablo IV01:03:48 Adding Features to the Engine01:07:02 AAA vs. Indie Development01:10:41 The Upside of AAA Studios01:22:50 Will AAA Studios Use Other Languages?01:30:44 Visual Studio Bad?01:38:42 Where Should You Start?
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  • Can You Build a Web Browser? | Andreas Kling
    What does it really take to build a web browser from scratch? In this in-depth interview, Andreas Kling — the creator of the Ladybird browser and SerenityOS — shares his journey from working at Apple to founding an independent, open-source browser project completely free from corporate influence. We explore the surprising complexity behind rendering web pages, handling JavaScript, and building a modern browser engine with a small team. Andreas also opens up about leaving big tech, the challenges of performance, standards compliance, memory safety, and how Ladybird is proving that a few dedicated people can take on the giants!Ladybird: https://ladybird.org/Ladybird Project GitHub: https://github.com/LadybirdBrowser/ladybirdLadybird Project Discord: https://discord.com/invite/nvfjVJ4SvhAndreas’ Website: https://awesomekling.github.io/YouTube: https://www.youtube.com/c/AndreasKlingX: https://x.com/awesomeklingWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast
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  • Inside Unity Build Systems | Tomas Jakubauskas
    Tomas Jakubauskas shares his journey from early programming experiments to helping shape Unity's build systems and testing infrastructure. In this episode, we explore how game engines evolve behind the scenes, what it takes to support hundreds of platforms, and why automation became a core focus of his work.Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast
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  • On math, shaders and burnout with Freya Holmér!
    Freya Holmér has spent over a decade bridging the worlds of art and code — making tools, teaching math and shaders, and now building a brand new 3D modeling app for game developers. In this episode, she shares what it’s like to juggle creative burnout, perfectionism, and multiple ambitious projects at once. From Unity plugins like “Shapes” and “ShaderForge” to her deep skepticism of generative AI, we dive into what drives her work and the values behind it.Website: https://www.acegikmo.com/Youtube channel: https://www.youtube.com/acegikmoTwitch: https://www.twitch.tv/acegikmoBluesky: https://bsky.app/profile/freya.bsky.socialWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast
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About Wookash Podcast

Technical conversations with inspiring figures: programming, game engines, graphics, and more!
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