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Game Maker's Notebook

Academy of Interactive Arts & Sciences
Game Maker's Notebook
Latest episode

264 episodes

  • Game Maker's Notebook

    How A Viral Animation Turned Into a Sword-Fighting Dinosaur Game with Jean Nguyen

    31/08/2026 | 1h 13 mins.
    Adam OrthĀ chats withĀ Jean Nguyen, the creator behind the viral hitĀ Dinoblade. Together they discuss his early work in games through animation; the story of his viral animation featuring a Spinosaurus with a sword; deciding to expand on the concept and make it a full game; learning game development through self-study thanks to online sources like YouTube; and how to create a believable sword-wielding dinosaurs.
    This episode is sponsored by:
    Xsolla
    iam8bit
    Episode Host: Adam Orth
    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
    Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt
    Follow us: linktr.ee/AIAS
    Please consider supporting game dev students with: AIAS Foundation
  • Game Maker's Notebook

    Slay the Spire 2 and Building the Deckbuilder Genre with Mega Crit's Casey Yano

    24/08/2026 | 1h 36 mins.
    Karrie ShaoĀ chats withĀ Mega Crit GamesĀ Co-FounderĀ Casey Yano. Together they discuss developing theĀ Slay the SpireĀ series which helped kick off the deckbuilder genre; design pillars and an emphasis on clear information; how streamers picking it up lead to its meteoric rise; what they added to the formula inĀ Slay the Spire II and how they implemented coop; how they parse feedback; and what happened when they upset a large portion of their Chinese audience.
    This episode is supported byĀ 
    Xsolla
    iam8bit
    Episode Host: Karrie Shao
    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
    Follow us: linktr.ee/AIAS
    Please consider supporting game dev students with: AIAS Foundation
  • Game Maker's Notebook

    Actor Judy Alice Lee on Hades II's 12,000+ Lines of Dialogue

    10/08/2026 | 1h 11 mins.
    Alexa Ray Corriea chats with actor Judy Alice Lee. Together they discuss how she began her career as a recording engineer before finding herself inside the acting booth; how game accents differ from real life; her fears on overexposure; landing the role of Melinoë in Hades II and its 12,000+ lines of dialogue; and her tips as a remote actor for the perfect home recording studio.
    This episode is supported byĀ 
    Xsolla
    iam8bit
    Episode Host: Alexa Ray Corriea
    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
    Follow us: linktr.ee/AIAS
    Please consider supporting game dev students with: AIAS Foundation
  • Game Maker's Notebook

    Yacht Club Games' Sean Velasco on Mina the Hollower, Scope Creep, and What's Next

    27/07/2026 | 1h 12 mins.
    Trent Kusters chats with Yacht Club Games'Ā FounderĀ Sean Velasco. Together they discussĀ Yacht Club'sĀ follow up to theĀ Shovel KnightĀ series,Ā Mina the Hollower including what they wanted to do differently from their previous titles; working within the Game Boy Color aesthetic and how that affects game design; the dangers of scope creep and importance of guiding principles; balancing combat complexity; and what's next for their studio.
    This episode is supported by
    Xsolla
    Episode Host: Trent Kusters
    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
    Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt
    Follow us: linktr.ee/AIAS
    Please consider supporting game dev students with: AIAS Foundation
  • Game Maker's Notebook

    How 007 First Light Adds to the James Bond Legacy with Hakan Abrak

    20/07/2026 | 1h 25 mins.
    Trent KustersĀ chats withĀ Hakan Abrak, CEO & Co-Owner ofĀ IO Interactive. Hakan is also the Game Director onĀ IOI'sĀ take on the Bond legacy withĀ 007 First Light. Together they discuss howĀ IOI met with MGM and the Ian Fleming estate to first pitch the project; the responsibilities they felt to stay true to the Bond IP; balancing dialogue and humor and how that differs from film to games; the casting process of finding a new Bond; and what they learned from the Hitman series that informed the design of a 007 experience.
    This episode is supported by
    Xsolla
    Episode Host: Trent Kusters
    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
    Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt
    Follow us: linktr.ee/AIAS
    Please consider supporting game dev students with: AIAS Foundation
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About Game Maker's Notebook
A game dev podcast featuring in-depth conversations between video game makers on the business and craft of interactive entertainment.
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