Powered by RND
PodcastsEducationThe AIAS Game Maker's Notebook

The AIAS Game Maker's Notebook

Academy of Interactive Arts & Sciences
The AIAS Game Maker's Notebook
Latest episode

Available Episodes

5 of 225
  • John & Brenda Romero: Shaping RPGs, Shooters, and Game Culture
    Adam OrthĀ chats withĀ BrendaĀ andĀ John RomeroĀ ofĀ Romero Games. Together they discuss their lives together in and outside of games; the challenges of working on early hardware and tool development; designing some of the most popular and influential action games of all time; using games to challenge viewpoints on difficult subject matters; and what we can do better in education to prepare the next generation of game developers. This episode is sponsored by: Xsolla Episode Host: Adam Orth Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
    -------- Ā 
    3:27:50
  • Games Writing with Lis Moberly, Creative Lead @ 20th Century Games
    Alexa Ray CorrieaĀ chats withĀ Lis Moberly, Creative lead atĀ 20th Century Games. Together they discuss how the path towards game development has changed over the years and the difficulties young people face with job placement; working with and helping junior writers join and stay in the games industry; the importance of institutionalized knowledge; and the value of collaborating with writers from mediums outside of games. This episode is supported byĀ Xsolla Episode Host: Alexa Ray Corriea Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
    -------- Ā 
    1:17:11
  • From Used Car Salesman to Indie Game Publisher: The New Blood Story
    Trent KustersĀ chats withĀ Dave OshryĀ ofĀ New Blood Interactive. Together they discuss how he went from games journalism to publishing; navigating the ins and outs of publishing on PC and how they landed their first deal; how nostalgia meets modern in the boomer shooter genre; their approach to the publisher/developer revenue split; how they uplift individual creators; and why their slogan of "We hate money" has led to prolonged success. This episode is sponsored by: Xsolla Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
    -------- Ā 
    1:27:41
  • How to Pitch Game Projects to Publishers with Focus Entertainment's Yves Le Yaouanq
    Adam OrthĀ chats withĀ Focus Entertainment'sĀ Chief Content Officer,Ā Yves Le Yaouanq. Together they discuss his journey and the lessons he's learned working for some of the biggest game developers and publishers in the industry; his work on the research and development side of games; the need for publishers to focus on quality of content and gameplay; and his advice to developers on pitching their projects to publishers.Ā  This episode is sponsored by: Xsolla Episode Host: Adam Orth Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
    -------- Ā 
    1:33:29
  • How Ready or Not Creates Tension Behind Every Door
    Trent KustersĀ chats withĀ Sean GormanĀ (Lead Designer)Ā andĀ Mark RansonĀ (Art Director) fromĀ Void Interactive, creators of the tactical first-person shooter,Ā Ready or Not. Together they discuss how the studio balances realism, tension, and storytelling without glorifying violence; their "fear every door" design philosophy; lessons learned from AAA development; and how they decide what to cut or keep to focus their vision.Ā  This episode is sponsored by: Xsolla Accelbyte Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
    -------- Ā 
    1:39:19

More Education podcasts

About The AIAS Game Maker's Notebook

A series of in-depth conversations between video game makers on the business and craft of interactive entertainment.
Podcast website

Listen to The AIAS Game Maker's Notebook, Coffee Break French and many other podcasts from around the world with the radio.net app

Get the free radio.net app

  • Stations and podcasts to bookmark
  • Stream via Wi-Fi or Bluetooth
  • Supports Carplay & Android Auto
  • Many other app features
Social
v7.23.11 | Ā© 2007-2025 radio.de GmbH
Generated: 11/5/2025 - 5:32:57 AM