266 episodes
MARVEL TÅkon: Fighting Souls with Sony Interactive Entertainment's Reed Baird and Marvel Games' Michael Francisco
28/09/2026 | 1h 40 mins.Jun Shen Chia chats withĀ Michael Francisco, Senior Product Development Manager, Marvel Games and Reed Baird, Senior Producer, SIE PlayStation Studios XDEV. Together they discuss the development ofĀ MARVEL TÅkon: Fighting Souls including how the project was first envisioned and when they began working with Arc System Works; the process of designing a character and importance of representing their story within their move set; and pioneering a 4 vs 4 tag team fighter that's balanced with both casual and competitive players in mind.
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Episode Host: Jun Shen Chia
Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
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Please consider supporting game dev students with: AIAS Foundation- Trent KustersĀ chats withĀ Jonathan Smith,Ā Vice President, Product atĀ TT Games. Together they discuss his path from theĀ LEGO CompanyĀ toĀ TT GamesĀ and helping define the pillars of a LEGO game; the importance of teamwork and consistency towards their continued success; working withĀ DCĀ to bring the entire Batman universe into a definitive experience withĀ LEGOĀ® Batmanā¢: Legacy of The Dark Knight; and how they balanced the grittiness of the Batman IP with the joy and whimsy of the LEGO brand.
This episode is supported by
Xsolla
Episode Host: Trent Kusters
Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
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Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt
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Please consider supporting game dev students with: AIAS Foundation How A Viral Animation Turned Into a Sword-Fighting Dinosaur Game with Jean Nguyen
31/08/2026 | 1h 13 mins.Adam OrthĀ chats withĀ Jean Nguyen, the creator behind the viral hitĀ Dinoblade. Together they discuss his early work in games through animation; the story of his viral animation featuring a Spinosaurus with a sword; deciding to expand on the concept and make it a full game; learning game development through self-study thanks to online sources like YouTube; and how to create a believable sword-wielding dinosaurs.
This episode is sponsored by:
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iam8bit
Episode Host: Adam Orth
Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
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Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt
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Please consider supporting game dev students with: AIAS FoundationSlay the Spire 2 and Building the Deckbuilder Genre with Mega Crit's Casey Yano
24/08/2026 | 1h 36 mins.Karrie ShaoĀ chats withĀ Mega Crit GamesĀ Co-FounderĀ Casey Yano. Together they discuss developing theĀ Slay the SpireĀ series which helped kick off the deckbuilder genre; design pillars and an emphasis on clear information; how streamers picking it up lead to its meteoric rise; what they added to the formula inĀ Slay the Spire II and how they implemented coop; how they parse feedback; and what happened when they upset a large portion of their Chinese audience.
This episode is supported byĀ
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iam8bit
Episode Host: Karrie Shao
Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
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Follow us: linktr.ee/AIAS
Please consider supporting game dev students with: AIAS Foundation- Alexa Ray Corriea chats with actor Judy Alice Lee. Together they discuss how she began her career as a recording engineer before finding herself inside the acting booth; how game accents differ from real life; her fears on overexposure; landing the role of Melinoë in Hades II and its 12,000+ lines of dialogue; and her tips as a remote actor for the perfect home recording studio.
This episode is supported byĀ
Xsolla
iam8bit
Episode Host: Alexa Ray Corriea
Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
Follow us: linktr.ee/AIAS
Please consider supporting game dev students with: AIAS Foundation
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