How Moonhood Handcrafted The Midnight Walk with Real Claymation
Trent KustersĀ chatsĀ Klaus LyngeledĀ andĀ Olov RedmalmĀ fromĀ Moonhood, who recently released the handcrafted cozy horror game,Ā The Midnight Walk. Together they discuss their early careers and how they found themselves working together and eventually co-founding their own studio; their previous work on titles such asĀ FeĀ andĀ Lost and Random and how that informed their latest game; creating the real-life puppets and the scanning technology they developed to implement them inside the game; and blending horror with levity to create a thrilling yet relaxing experience.Ā This episode is sponsored byĀ Xsolla Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
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How Two Studios Brought LEGO Horizon Adventures to Life
Uncovering the Secrets Behind Bionic Bay with Creator Juhana Myllys
Adam OrthĀ chats withĀ Juhana Myllys, creator of physics based platformerĀ Bionic Bay. Together they discuss how he identifies great ideas and where he finds inspiration; the early designs and concept artĀ that led to the development ofĀ Bionic Bay; designing the core gameplay such as the swap mechanic and platforming; and creating a visual language that is both mechanical and organic.Ā Episode Host: Adam Orth Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
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Creating the Music for Clair Obscur: Expedition 33 with Composer Lorien Testard
Austin WintoryĀ chats withĀ Lorien Testard, the composer forĀ Sandfall Interactive'sĀ debut hit RPG,Ā Clair Obscur: Expedition 33. Together they discuss his background in music theory and how he connected with Sandfall; working with singerĀ Alice Duport-PercierĀ to create the vocal pieces; creating a soundtrack with diverse sounds that keeps a unified vision; creating art for art's sake; and what kinds of projects he hopes to work on next. This episode is sponsored byĀ Xsolla Episode Host: Austin Wintory Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
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Exploring Wartales with Shiro Games' CEO Nicolas Cannasse
Trent KustersĀ chats with CEO and Co-Founder ofĀ Shiro Games,Ā Nicolas Cannasse. Together they discuss his career in games including co-founding two succesful indie studios with his prior work atĀ Dead CellsĀ developerĀ Motion Twin; creating his own programming language calledĀ Haxe; his work as a game director on titles such asĀ Evoland,Ā Northgard, andĀ Wartales; DLC as a platform for indie success; how to blend genres to create fresh experiences; and the importance of government advocacy for the health of the games industry. This episode is sponsored byĀ Xsolla Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation