322 episodes
- GTA 6 has been hacked again—and this time Take-Two is going after the source. Microsoft and Discord have been pulled into the investigation as Rockstar faces yet another major leak surrounding gaming's most anticipated release.
Meanwhile, Xbox is changing how it does business. Microsoft has stopped providing digital sales data to Circana, PlayStation and Steam logos are disappearing from Xbox marketing, and the reported Xbox Disc-to-Digital program could fundamentally change how physical Xbox libraries survive into the next generation.
We debate what these moves actually mean for Xbox, whether physical games are dying on the platform, and whether Microsoft's increasingly digital ecosystem is becoming more—or less—consumer friendly.
Plus: Gears of War: E-Day vs. Modern Warfare 4, rising console prices, PlayStation's digital ownership problem, Horizon Hunters Gathering, Xbox dashboard improvements, and more. - The E-Day beta is drawing impressive numbers, including an estimated 1.2 million Xbox players, while Steam engagement has already surpassed recent Gears releases. Luke and Captain Logun break down what the early response means for Gears, whether Siege could broaden the franchise's audience, and why Xbox needs to capitalize on the opportunity.
Plus, we dig into the first hands-on impressions of Marvel's Wolverine, the leaked Zelda 40th Anniversary Switch 2 hardware, Xbox's Elite Series 3 leak, Gears E-Day controllers, Ghost of Yōtei Complete Edition, the increasingly crowded fall release calendar, and Xbox's upcoming Gamescom 2026 presence.
Can Gears E-Day become the flagship win Xbox has been waiting for? And is Wolverine shaping up to be PlayStation's next major hit?
The Expansion Pass covers Xbox, PlayStation, Nintendo, and the biggest stories across gaming—without the console-war noise.
Apple's own creator guidance supports this approach: descriptions should quickly communicate what the episode covers and why someone should listen, while naturally incorporating terms people might actually search. - Xbox is making major changes to backward compatibility, Achievements, game preservation, and the overall Xbox experience — while Gears of War: E-Day may be shaping up to be something special.
This week on The Expansion Pass, Luke Lohr and Captain Logun break down Xbox’s expanding backward compatibility plans, including what they could mean for original Xbox and Xbox 360 games across console and PC. We also discuss the latest Achievement updates, Xbox’s renewed focus on its existing community, physical game preservation, and where the platform may be heading next.
Then we get into our hands-on impressions of the Gears of War: E-Day beta. Horde Siege has us impressed, but can The Coalition convince players outside the existing Gears audience to give E-Day a chance?
Plus, QuakeCon 2026 delivers new Quake content, Grounded 2 prepares to head Into the Abyss, Nintendo shows more Fire Emblem, Ghost Recon Wildlands gets a substantial update nine years after launch, and Luke has a warning for anyone considering Jotunnslayer on Nintendo Switch 2.
Topics include:
• Xbox backward compatibility and game preservation
• Xbox Achievement updates
• The future of the Xbox ecosystem
• Gears of War: E-Day beta impressions
• Horde Siege and the evolution of Gears
• QuakeCon 2026 and Quake: Dawn of the Machine
• Grounded 2: Into the Abyss
• Fire Emblem and Nintendo Switch 2
• Ghost Recon Wildlands’ new update
• Jotunnslayer on Switch 2
The Expansion Pass delivers thoughtful gaming discussion without the console-war noise. Is Gears of War: E-Day a Winner? Xbox's Strategy Shift & PlayStation's Digital Gamble | XP 331
02/08/2026 | 1h 33 mins.One of the biggest Xbox releases of the year is almost here, and Jampack Sam joins us after going hands-on with Gears of War: E-Day.
We break down everything he learned from the multiplayer preview, including Horde Siege, weapon customization, PvP, classes, progression, and whether The Coalition has found the right balance between classic Gears and modern gameplay.
We also dive into Microsoft's latest earnings report and Asha Sharma's long-term roadmap for Xbox. What do the company's priorities mean for consoles, Game Pass, Minecraft, TV adaptations, and the future of Project Helix?
Finally, Sony has responded to concerns over its move away from physical media. Is an all-digital PlayStation inevitable? What does that mean for collectors, ownership, and the next generation of consoles?
In This Episode
• Jampack Sam's Gears of War: E-Day hands-on impressions
• Horde Siege, PvP, progression, and launch expectations
• Xbox's long-term strategy after Microsoft's earnings report
• Console exclusives, Project Helix, and Xbox's future direction
• Sony addresses the end of physical media
• Why digital ownership remains one of gaming's biggest debates
If you enjoy thoughtful gaming conversations without the console-war noise, subscribe and leave us a rating—it helps more people discover the show.
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🎵 Spotify: spoti.fi/33gSiXa
New episodes every week.- Andrew Hulshult has become one of the defining composers of modern FPS games, with credits including DOOM Eternal: The Ancient Gods, DOOM + DOOM II, DUSK, Prodeus, Heretic + Hexen, Quake Champions, and more.
In this exclusive interview, Andrew joins The Expansion Pass to discuss his journey from learning guitar through Napster to becoming one of gaming's most recognizable composers. We explore how the fan-favorite IDKFA soundtrack became official DOOM content, the pressure of following legendary composers Bobby Prince and Mick Gordon, and the incredible story behind choosing to score Iron Lung instead of pursuing what became DOOM: The Dark Ages.
We also discuss:
How Andrew got started in music
The origins of IDKFA
Working with id Software
DOOM Eternal: The Ancient Gods
DUSK and the rise of New Blood Interactive
Steam Deck and favorite games
Composing under impossible deadlines
Indie vs. AAA development
Dream franchises he'd still love to score
Upcoming projects
Whether you're a fan of DOOM, retro FPS games, game music, or simply enjoy hearing from the developers shaping the industry, this is a conversation you won't want to miss.
Thank you for listening to The Expansion Pass. If you enjoyed the interview, please consider following the show and leaving a review—it helps us continue bringing conversations like this to the community.
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About The Expansion Pass
Welcome to The Expansion Pass (XP) — your place for clear, thoughtful discussions on gaming without the console-war noise.
Hosted by Luke Lohr (InsipidGhost) and Captain Logun, XP covers the biggest stories in gaming across Xbox, PlayStation, Nintendo, PC, and Game Pass through weekly news analysis, in-depth reviews, and long-form developer interviews.
Formerly Xbox Expansion Pass, the show has evolved into a multiplatform gaming podcast while staying rooted in the strategy, ecosystem, and conversations that built it.
With 150+ interviews featuring developers, journalists, and studio leads — from AAA to indie — XP offers a grounded perspective on how games are made, why decisions happen, and where the industry is headed. Guests include creators from Xbox Game Studios, Bethesda, Ubisoft, Respawn, id Software, Ninja Theory, Blizzard, Asobo, Remedy, and more.
What You’ll Hear on XP
• Weekly gaming and industry news• Hands-on previews and spoiler-free reviews• Interviews with developers, journalists, and industry veterans• Coverage of Xbox, PlayStation, Nintendo, PC, and Game Pass• Honest analysis grounded in experience and respect for players
Why Listeners Come to XP
• Clear takes• No console-war noise• Insightful, professional coverage• A welcoming gaming community• Industry-level conversations made accessible
Whether you're here for gaming news, developer insight, or thoughtful commentary on a changing industry, The Expansion Pass (XP) delivers high-quality coverage every week.
Available on Apple Podcasts, Spotify, Podbean, Pandora, SiriusXM, Amazon Music, iHeartRadio, and more.
Subscribe and join the XP community — and enjoy gaming discussions built on clarity, passion, and respect.
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