CD Projekt Red: “Nintendo’s audience is different to what it used to be”
This week, we speak to Cyberpunk 2077 developer CD Projekt Red about Nintendo Switch 2. We find out what it learnt from The Witcher 3 on the last Switch, how Nintendo consoles can help unlock new players and why other publishers should really think hard about having a full physical version This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com
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Expedition 33 publisher: "Elder Scrolls: Oblivion didn’t seem to harm us at all"
In the latest edition of The Game Business Show, Chris Dring is joined by James Batchelor as they look at the numbers behind Clair Obscur: Expedition 33 and Elder Scrolls IV: Oblivion, and we talk to publisher Kepler on the launch of the new smash hit Japanese-style RPG.Plus, we discuss the new date for Borderlands 4 and Ziff Davis going after OpenAI. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com
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Sam Lake: "I had to take six months off after Alan Wake 2"
In the latest episode of The Game Business Show, we speak to Remedy's Creative Director Sam Lake on his experience creating Alan Wake 2, his lifetime achievement award from GDC, coffee, working with Annapurna Pictures and, erm, Moomins This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com
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The number of video game articles dropped by over 100,000 in Q1
This week on The Game Business Show, we take a look at the drop in video game articles, we discuss the Oblivion remaster launch, and Jackbox Games reacts to Netflix entering its world of party games. Our guest hosts this week are former IGN, Gamer Network and ReedPop media experts Jon Hicks and Kat Bailey This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com
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Kingdom Come: Deliverance 2 director hopes “AI revolution” will allow him to make games faster
We chat to Warhouse co-founder Daniel Vávra, who is also director and lead writer on the smash hit RPG Kingdom Come: Deliverance 2, about the challenges of making AAA games in today's games industry, the role of video game reviews, the importance of relatable stories, the growth of the team and what comes next for the studio This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com
Christopher Dring hosts interviews, in-depth analysis and special features on what's truly going on in the video games industry. www.thegamebusiness.com