Heather Cerlan a former artist at Naughty and Bethesda, in this interview she shares her journey from a passionate artist to a studio founder, discussing her experiences at Naughty Dog and Bethesda, her insights on game development, and her ambitious new project Hawthorne. Discover lessons on persistence, navigating industry challenges, and the future of game art and design.
HAWTHORNE INFO
https://playhawthorn.com/
#thelastofus #starfield #uncharted
TIMESTAMPS
00:00 - Intro
00:55 - Being In A Rockband
02:30 - Heather Kept Pestering Naughty Dog Till They Hired Her
06:17 - Having Imposter Syndrome At Naughty Dog/Naughty Dog Didnt Have Producers
08:30 - Bethesda Are About Quantity/Naughty Dog Is About Quality
10:36 - Heather’s Role At Bethesda/Starfield
13:45 - Pros & Cons Of Creation Engine
15:05 - There Was Pressure Internally For Bethesda To Migrate To Unreal Engine
16:59 - Uncharted Lost Legacy Production Issues/Intense Crunch
22:44 - Working On The Shiva Temple
24:28 - Heather’s View On Her Work Getting Remastered/Originals Vs Remasters
29:28 - Working With Neil Druckmann/Lesbian Stories
33:04 - Heather Had Concerns On LGBTQ Themes In Last Of Us Part II
38:00 - Naughty Dog Were Split On Joel’s Death In TLOU Part II
38:48 - The Reason Heather Left Naughty Dog
40:04 - Work On Hawthorne/NEAR Studios
43:41 - Bruce Nesmith
46:00 - Hawthorne Is Skyrim Meets Stardew Valley/Raising Money/Bad Publisher Terms
48:15 - How Naughty Dog & Bethesdas Culture Has Influenced Hawthorne
51:16 - Q + A - Differences Between Naughty Dog & Bethesda
54:54 - Todd Howard Is A Neil Druckmann Fanboy
56:42 - Heather Feels Very Lucky/The Decision To Start Her Own Company
59:18 - Overcoming Fear With Hawthorne
1:05:22 - Where To Follow Heather & Keep Up With Hawthorne