Fallout Co-Creator on Remake: You Could, But Would it Be Better?
I sat down with Leonard Boyarsky (co-creator of Fallout, director on The Outer Worlds) and Brandon Adler (game director at Obsidian) to talk about the future of RPGs. We covered everything from the possibility of a Fallout 1 remake, to lessons learned from Avowed, to modernizing RPG systems in The Outer Worlds 2. We also dug into storytelling tactics, marketing sequels, and what it’s like building games today in Unreal Engine 5 compared to the early DOS era.(00:00) Intro(00:34) Controversial Question(01:37) Outer Worlds Dropping to $70(02:33) Modernizing Systems(05:45) Is a Fallout 1 Remake Possible?(07:50) What did you learn from Avowed?(09:00) Is Marketing a Sequel Hard?(11:22) Are the Separate Teams Helpful?(12:52) Creating Then(DOS) vs Now (UE5)(16:15) Brandon's Thoughts(20:18) Storytelling Tactics(22:00) How Their Skills Come Together(25:33) Can you think of an example in Outer Worlds 2?(28:00) What's one question I didn't ask you wish I did?
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Metal Gear Solid Delta: Noriaki Okamura & Yuji Korekado Interview | Save State Plus
I sat down with Konami producers Noriaki Okamura and Yuji Korekado to talk about Metal Gear Solid Delta: Snake Eater. We discuss the challenges of remaking such a legendary game, and how they approached honoring the legacy of Hideo Kojima’s original Metal Gear Solid 3. This interview gives insight into Konami’s vision for the future of the Metal Gear franchise.
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Obsidian Founder on Keeping Employees: "It's Super Super Important"
I sat down with Obsidian studio leadership to talk about Grounded 2 and the major changes driving the sequel including why they chose to make a full follow-up, how Unreal Engine 5 reshaped development, and why keeping a small, agile team was key to their success. We also go deep on buggies (yes, again), improvements to AI and combat, and the studio’s philosophy around retaining talent and preserving games.
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007: First Light Is the Bond Game Fans Have Been Waiting For | Save State Plus
I sat down with Franchise Director Jonathan Lacaille and Narrative & Cinematic Director Martin Emborg to talk about 007: First Light, the ambitious new origin story set in the James Bond universe. We dive into how they approached building a younger Bond, what makes this different from past 007 games, and how the team is creating a cinematic experience worthy of the franchise. If you’re a Bond fan or love spy thrillers, this is one you won’t want to miss.
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Borderland 4 Combat Radar is Just the Beginning | Save State Plus
The Borderlands 4 Development team is constantly listening to what fans want and need from the game. I had the chance to sit down with Creative Director Graeme Timmins, and Senior Project Producer Anthony Nicholson to talk about endgame, design decisions and more.
Save State Plus is a weekly show dedicated to having conversations about the state of the video game industry. Join us as we have people from all over the industry join to discuss the industry, coverage about the industry, and what the future holds at this specific Save Point in time.