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ReadyAimFire

ReadyAimFire
ReadyAimFire
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  • Wisdom from The Witcher – Becoming Geralt, Fan Tattoos and Dungeons & Dragons with Doug Cockle
    How did one of gaming’s iconic voices get – and nearly lose – his big break as Geralt of Rivia in the Witcher series? In this episode, hosts Kezia Burrows and Tom Stacey are joined by none other than Doug Cockle. Doug takes us behind the scenes of his journey as the legendary Witcher, shares the inspiration behind Geralt’s voice, and reveals the biggest changes he’s witnessed in the games industry over the past two decades.We also delve into Doug’s personal experiences at games conventions (including a fan tattoo story you won’t forget), his love of Dungeons & Dragons, and how a chance networking event landed him a role as the god Bhaal in Baldur’s Gate 3. Doug reflects on his time teaching acting, the philosophy behind bringing truth to a character, and even lets slip a few lines as Geralt—including a personal message for Tom. Plus, hear about Doug’s latest adventures with the Natural Six D&D livestream and which Witcher sign he’d pick in real life.You’ll hear:How persistence (and not taking rejection personally) kept Doug in the role of Geralt Doug’s humorous pitches for cameos in the Witcher Netflix series and Cyberpunk 2077 Doug’s latest project, Natural Six, a DND series featuring fellow games talent Ben Starr, Harry McEntire, Aoife Wilson, Hollie Bennett and Alex JordanCareer advice and inspiration for young actors and games professionals. “You have to put a little piece of yourself into it because if you don't, how are you going to find the truth of the character?” – Doug CockleWhether you’re a Witcher superfan or just fascinated by the craft of voice acting, this episode is packed with insights and candid stories from one of gaming’s most beloved voices. 🧭 Timestamps:00:03:26 – Auditioning for Geralt: ”Make my day”00:04:20 – Courage pays off: when CD Projekt Red tried to re-cast Geralt! 0:07:44 – The Witcher 4: what does Doug know?00:08:13 – Where’s Doug? Cameos that never were #1: Netflix’s The Witcher00:09:54 – Doug’s first part – and the role of improvisation in acting for games00:13:30 – Changes in the industry00:15:19 – Cameos that never were #2: Cyberpunk 207700:17:51 – Roach on the roof (again), a glitch in the Matrix?00:22:32 – Directing stage – an apprenticeship for actors00:24:25 – Recording branched dialogue, voice for player choice00:26:14 – Alan Wake 2 – Nightingale goes nude00:29:34 – Ego in acting – disaster on the set of Marvel’s Captain America00:33:57 – Acting: integrating yourself to find truth00:37:35 – Using an actor’s toolbox00:42:48 – Learning through teaching 00:45:32 – From a BAFTA Games social to Baldur's Gate 3 (thanks to Neil Newbon!) 00:50:01 – Natural Six: behind Doug and the gang’s Kickstarter-funded D&D show👤 Guest Info:Doug Cockle is known for his voice-over roles in videogames, most notably Geralt of Rivia in The Witcher series. He was nominated for a Game Award for Best Performance and won Golden Joystick Award Best Gaming Performance for his portrayal of Geralt
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  • When Directing for Games Gets Intense – Damien Goodwin on Directing for Returnal, Greedfall, Helldivers 2 and more
    How does someone go from directing Hollyoaks on TV—to directing a BAFTA award-winning games performance in Returnal?In this episode of the ReadyAimFire Podcast, Damien Goodwin joins hosts Kezia Burrows and Tom Stacey to dive deep into the craft of performance direction in video games.Damien shares how his journey unexpectedly shifted from actor and TV director to working on high-profile video game titles like Dragon Age: Inquisition, Greedfall, Helldivers 2, and Returnal. The conversation spans chance industry encounters, the evolving nature of game performance, and the increasingly important role of collaborative, actor-centric direction in delivering nuanced, emotionally compelling game narratives.You’ll hear:How a chance encounter on a train got Damien his break in video gamesInsights on the collaboration between director, actor and development team in building a character What it was like directing Returnal, including the intense emotional weight handled by lead actor Jane PerryAdvice for aspiring games performance directors. “No two games are the same in a lot of ways. Your process evolves according to the content that you’re working on.” – Damien GoodwinWhether you’re a fan of heartfelt games performances or curious about breaking into game direction yourself, join us for this insightful episode.🧭 Key Points & Timestamps:00:01:59 – From TV to gaming: Damien’s fortuitous path into the industry00:05:13 – Directing performance–and the essentials of collaboration00:08:01 – The shared language of actors00:11:00 – Actors taking ownership–the created language in Greedfall00:16:05 – Enhancing storytelling where player choice is crucial00:18:27 – How seamless gameplay and cinematics affect performance00:22:10 – Character development takes time: protecting the actor00:27:07 – Researching for projects (when you’re not a great gamer!) 00:29:08 – Directing VR – surprising casting for PlayStation’s The London Heist00:31:44 – Returnal: an intense journey of discovery 00:35:58 – The impact of games marketing and social media00:39:12 – Innovative studios and exciting directing00:42:35 – Tech and coding: knowing what you don’t know00:44:53 – Adaptability, the director’s secret weapon00:48:00 – Experiencing the satire of Helldivers 2👤 Guest Info:Damien Goodwin is a film, television and cinematic performance capture and voice director for games. He has worked on many award-winning video games and TV series. Recent games include Helldivers 2, Star Wars Outlaws, Banishers: Ghosts of New Eden and Returnal, which won Best Performance BAFTA for Jane Perry in 2022.🌐 LinkedIn 📸 Instagram🔗 Resources & Mentions:Sheffield Crucible TheatreSide (Audio Production for Games)Channel 4 - HollyoaksDragon Age: Inquisition (Official)BioWareThe
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  • The Space Marine You Can Hear Scream – Warhammer, Welsh Kings and Sentient Mushrooms with Michael Geary
    How does a theatre-trained actor with Welsh roots become one of gaming’s most compelling voices? In this episode of The ReadyAimFire Podcast, hosts Tom Stacey and Keziah Burrows welcome Michael Geary, voice of Warhammer 40,000’s iconic Space Marines and many more.Michael takes us from stage to studio, sharing the art and chaos of recording powerful characters at home (with a makeshift duvet booth and occasionally anxious neighbours), the joy of playing everything from sentient mushrooms to mighty heroes, and why authenticity, inclusion and fun are central to a great performance.You’ll hear:What it’s really like to voice epic game roles—and why even orcs sometimes sound WelshThe technical and emotional craft behind world-class voice actingCandid reflections on building a creative life in games, and the importance of mentorship and playThe time Michael almost threw up in the booth—and it made the game! "You can literally play any character… It’s a democratising process, being a voice actor." – Michael GearyIt’s not just about the games—it’s about the people who shape them. Join us for this warm, witty, and inspiring episode.🧭 Key Points & Timestamps:00:02:23 – Stumbling into voiceover – advice that changed everything00:03:04 – DIY home studio—and warning the neighbours00:05:12 – Why voice acting is “democratizing” for performers00:06:49 – The struggle—and pride—of voicing Welsh characters in games00:09:42 – From theatre to games: Breaking down old stigmas 00:10:39 – How games lead inclusion in entertainment00:12:01 – Teaching audio: letting actors “play” with their limits00:13:55 – Looking after your voice—honest truths and practical tips00:15:52 – How a theatre background shapes games performance 00:18:02 – Accidental practice: cold-reading from “sales” and shop signs00:21:00 – LAN parties, Left 4 Dead, and gaming socials00:28:43 – Finding characters—turning breakdowns into monologues00:31:01 – The madness of Warhammer 40K—explained in a minute00:33:37 – Warhammer audiobooks: big, weird words and lore obsession00:47:12 – AI in games—what can (and can’t) be replaced?👤 Guest Info:Michael Geary is a seasoned actor with a background in theatre, film and TV, and AAA games. His work includes Warhammer 40,000: Darktide, Warhammer 40,000: Space Marine II, Total War: Warhammer III, and numerous roles spanning other franchises. He also teaches and mentors actors in how to use their bodies and voices as tools of authentic performance.🌐 Website 📸 Instagram🔗 Resources & Mentions:Warhammer 40,000 (Warhammer 40k)Warhammer: Total War – Thrones of BritanniaBAFTADamn Good VoicesIsovoxGreedFallFable /
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  • The Warrior Behind Lae’zel – Devora Wilde on Baldur’s Gate 3, Polarising Player Reactions and Unexpected Fame
    What does it take to give a video game character a soul—and what happens when that performance touches hearts around the world?In this premiere episode of ReadyAimFire, we sit down with Devora Wilde, the actor behind Lae’zel in the award-winning Baldur’s Gate 3, for an in-depth conversation into her craft and her most-beloved character. From muddling through technical challenges to discovering her own voice, Devora opens up about the wild, unpredictable, and deeply human ride of bringing one of gaming’s most complex companions to life.Discover how four and a half years behind the mic—and a self-tape filmed in a living room—led to one of gaming’s most polarising, unforgettable heroines.Hear the true impact of storytelling as Devora shares how fans’ lives have been changed, sometimes “more than years of therapy,” by the journey of her character.Get an unfiltered look at performance capture, improvisation, and collaborating through unexpected personal moments (including recording days before giving birth!)."Sometimes I feel like I just went in and said the words… and then to have people so passionate about these characters—it’s kind of blown my mind." — Devora WildeSettle in and hit play. This is The ReadyAimFire Podcast, bringing you the stories behind your favourite games, from the people who make them.🧭 Key Points & Timestamps:00:00:22 – Guest reactions: Not knowing about nudity filters00:02:30 – Explaining Baldur’s Gate 3 in one sentence00:03:32 – How Lae’zel is misunderstood—Devora’s emotional lens00:04:57 – Polarised player reactions to Lae’zel00:08:10 – Four and a half years of performance capture00:11:20 – Surprise: Voice actors for talking cats00:16:43 – Finding fulfilment in games vs. TV/film00:17:22 – Gaming’s “golden age” and the power of writing00:18:43 – Advice for actors breaking into games00:21:24 – How romance scenes were actually performed00:25:01 – Recording mocap for Baldur’s Gate 3 while pregnant00:28:36 – Flexibility: Balancing TV, pregnancy, and game work00:30:40 – Collaborating with writers—character evolving with performance00:32:09 – Voice transformation: Lae’zel’s vocal journey00:38:19 – Most unusual convention fan moments00:49:10 – Players tell Devora: “Lae’zel helped more than years of therapy”👤 Guest: Devora WildeDevora Wilde is an actor celebrated for her powerful and nuanced performances. She is best known to gamers as the voice and performance actor behind Lae’zel in Baldur’s Gate 3, delivering a bold, layered portrayal that helped shape one of the game’s most iconic characters. Beyond BG3, her work includes appearances in Cyberpunk 2077: Phantom LIberty, Split Fiction and Dragon’s Dogma II, as well as a diverse range of TV and film roles.A passionate advocate for the craft of acting in games, Devora brings physicality, emotional depth, and fierce authenticity to every role. She continues to inspire players and performers alike by pushing the boundaries of storytelling in interactive media.🌐 Website (https://www.devorawilde.com) 📸 Instagram (https://www.instagram.com/devora_wilde)🔗 Resources & Mentions:Baldur's Gate 3Dungeons & Dragons

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About ReadyAimFire

The ReadyAimFire podcast invites you to fall in love with your favourite video games all over again. Every two weeks, we take you behind the scenes as we interview the designers, artists, and storytellers who craft the worlds we escape to—from iconic blockbusters to cult classics. These are the people responsible for the characters you love, the levels you’ve memorised, and the moments that still give you goosebumps. Hosted by actor Kezia Burrows (Alien: Isolation, Star Citizen) and producer Tom Stacey, the ReadyAimFire Podcast is a show for anyone who’s ever been moved by a game—and wants to know how the magic really happens. You’ll hear untold stories from inside the studio, breakthroughs and breakdowns, creative chaos, craft insights, and of course the deeply personal journeys that led our guests into the games industry in the first place. We speak to the voices from the booth and the bodies from the capture volume, alongside the directors, writers, sound technicians, composers, level designers and developers who work in the shadows, creating the games we love to play. Whether you’re here for the juicy stories or the technical insights, you’ll come away inspired, entertained, and reminded why you picked up a controller in the first place. 🎧 New episodes every other week on Spotify, Apple Podcasts, YouTube and anywhere else you get your podcasts! Follow us, subscribe, and get ready to fall back in love with the games you thought you already knew.
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